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Everyone knows Javascript doesn’t have classes. Thankfully most Javascript programmers are very good at playing pretend. Because so many people attempt to introduce a classical structure to their Javscript code, I figure I’ll share some of my findings. Below is one way of allowing a base class function to copy an instance of a subclass [...]

Merely two days after I apply to test drive a Chrome OS notebook, one arrives in the mail! It was packaged inside a very happy box. The contents were minimal: One laptop, one battery, one charger, one single page instruction card and one business card from Intel. Challenge accepted. The exterior of the laptop has [...]

In the first tutorial I showed how to create a basic data structure for shapes on an HTML5 canvas and how to make them selectable, draggable, and movable. In this second part we’ll be reorganizing the code a little bit and adding selection handles so we can resize our Canvas objects. The finished canvas will [...]

Wait! I’ve given this tutorial a major overhaul and you should really read the new one here instead. This is part one in a series. Part 2 can be found here. This tutorial will show you how to create a simple data structure for shapes on an HTML5 canvas and how to have them be [...]

A Nanopitter?

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While reading a story regarding nanopillars I kept thinking of a sort of minuscule caterpillar. I wondered if anyone else had thought the same so (somehow) ended up searching for the word nanopitter on Google. I think this was the first time in a long time that such a short query yielded zero results! So [...]

Want to watch all of BP’s ROV feeds at once? I have created a simple page here that contains the embedded feed of all 12 ROVs from BP’s website. Let me know if you have any additions or modifications to make the page better.

I bought an envy about a month ago and have been working through the usual new laptop quirks. There are plenty of hard-to-notice-until-bought pros and cons that I might pour over some time, but right now I’d just like to mention my findings with respect to the Envy Quick Launch keys that are located on [...]

Many people with newer ATI cards have been having trouble using Valve’s Hammer, the Source SDK’s level editor. Specifically, the text that tells you what the dimensions of an object are has become unreadable. This topic has been discussed in threads like this one. I did a great deal of digging, most of it ending [...]